AIDE svpp probleme avec CoD


deckig Membre 10 messages
Forumeur balbutiant‚
Posté(e)

Bonjours,

j'ai acheter CoD la grande offencise ya longtemps et j'ai formater et vu que je n'est plus les cd j'ai reussi a trouver un lien sur le net mais le probleme c'est que apre l'enregistrement de la cle et tout bref j'ai que le simple player CoDsp donc un pote ma envoyer son dossier CoDmp et quand je le lance c'est comme si qua sa allai marcher sauf que au moment ou l'ecran et noir et qu'il va afficher le jeu sa me fait :

FATAL ERROR : User Interface is version 7 , expected 9

et je ne c'est pas comment resoudre se probleme.. aider moi svp suis un fan de se jeu

Merci d'avance. :snif:

Voici la console que m'affiche apres avoir cliké sur OK :

COD MP 1.5 build win-x86 Nov 10 2004

----- FS_Startup -----

Current language: english

Current search path:

C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)

C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)

C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)

C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)

C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)

C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)

C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)

C:\PROGRA~1\CALLOF~1/main

File Handles:

----------------------

29633 files in pk3 files

execing default_mp.cfg

couldn't exec language.cfg

couldn't exec config_mp.cfg

couldn't exec autoexec_mp.cfg

========= autoconfigure

configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 256 vid MB

execing configure_mp.cfg

cl_language will be changed upon restarting.

fs_basepath is write protected.

fs_homepath is write protected.

WARNING: No language string information available for english

Hunk_Clear: reset the hunk ok

...detecting CPU, found AMD w/ 3DNow!

Measured CPU speed is 2.21 GHz

System memory is 959 MB (capped at 1 GB)

Video card memory is 256 MB

Streaming SIMD Extensions (SSE) supported

Winsock Initialized

Opening IP socket: localhost:28960

Hostname: acer-9deb84ebb9

IP: 192.168.1.3

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

...setting mode 6: 1024 768 FS

...using colorbits of 32

...calling CDS: ok

...registered window class

...created window@0,0 (1024x768)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...101 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using OpenGL 1.2 draw element range

...using OpenGL 1.3 texture add environment mode

...using OpenGL 1.3 texture combine environment mode

...using OpenGL 1.3 texture dot3 environment mode

...using OpenGL 1.3 cube map textures

...using GL_ARB_vertex_program

...using GL_NV_texture_shader

...using GL_NV_register_combiners

...using GL_NV_register_combiners2

...using WGL_EXT_swap_control

...using OpenGL 1.3 multitexture

...using GL_EXT_compiled_vertex_array

...using OpenGL 1.2 normal rescaling

...GL_ATI_pn_triangles not found

...using GL_ARB_vertex_buffer_object

...using GL_NV_fog_distance

...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence

...GL_ATI_vertex_array_object not found

...GL_ATI_fragment_shader not found

...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 6100/PCI/SSE2/3DNOW!

GL_VERSION: 2.0.1

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 6, 1024 x 768 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: AMD w/ 3DNow!

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

picmip2: 0

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

ATI truform: disabled

NV distance fog: enabled

Fog Mode: GL_EYE_RADIAL_NV

Initializing Shaders

...loading 'scripts/brad.shader'

...loading 'scripts/carride.shader'

...loading 'scripts/cloudshadow.shader'

...loading 'scripts/common.shader'

...loading 'scripts/decals.shader'

...loading 'scripts/effects.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/hood.shader'

...loading 'scripts/hud.shader'

...loading 'scripts/jeff.shader'

...loading 'scripts/nodlight.shader'

...loading 'scripts/paulj.shader'

...loading 'scripts/river_pj.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/sun.shader'

...loading 'scripts/surfacelight.shader'

...loading 'scripts/talon.shader'

...loading 'scripts/tankcountry.shader'

...loading 'scripts/tankhud.shader'

...loading 'scripts/terrain.shader'

...loading 'scripts/test.shader'

...loading 'scripts/transparents.shader'

...loading 'scripts/treeshadowtest.shader'

...loading 'scripts/truckride.shader'

...loading 'scripts/ui_hud.shader'

...loading 'scripts/ui_menus.shader'

...loading 'scripts/ui_menus_mp.shader'

...loading 'scripts/water.shader'

...loading 'scripts/weapons.shader'

...loading 'fxshaders/jh_fx.shader'

...loading 'fxshaders/pj_fx.shader'

...loading 'fxshaders/pj_impact.shader'

...loading 'fxshaders/weaponfx.shader'

----- finished R_Init -----

------- Miles sound system initialization -------

Attempting 44 kHz 16 bit stereo sound

2D provider initialized at 9369312 0 38403444

available 3D providers:

Aureal A3D Interactive

Aureal A3D 2.0

DirectSound3D Software Emulation

DirectSound3D Hardware Support

DirectSound3D 7+ Software - Pan and Volume

DirectSound3D 7+ Software - Light HRTF

DirectSound3D 7+ Software - Full HRTF

Creative Labs EAX 3

Creative Labs EAX 2

Creative Labs EAX

RAD Game Tools RSX 3D Audio

Dolby Surround

Miles Fast 2D Positional Audio

using 3D provider 'Miles Fast 2D Positional Audio'

32 max 3D channels

------- Miles successfully initialized -------

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Hunk_Clear: reset the hunk ok

User Interface is version 7, expected 9

Modifié par deckig

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